Games

Games are where the tools prove themselves.

VARLIS™ is an XR and AI development studio. The games are real releases - and they're also how the pipeline earns its keep: 2D titles whose sprites are generated in MotionWeaver and assembled in Alepou Canvas, and XR tech demos like Fist Flight that turn a hand-tracking experiment into something you can play.

How it's built

From sprite to shipped game.

The 2D games double as a live test of the VARLIS content pipeline: sprites generated in MotionWeaver, then assembled into a playable game in Alepou Canvas. Here's that pipeline doing real work on real games.

  1. 01 · MotionWeaver

    Generate the sprites.

    Characters, frames and full animation cycles are produced in MotionWeaver, the 2D content engine behind the games - walk cycles, attacks, the lot.

    AI-generated imagery · MotionWeaver More on MotionWeaver
  2. 02 · Alepou Canvas

    Build the game.

    The sprites drop into Alepou Canvas, where levels, logic and feel come together - turning generated art into an actual, playable game.

  3. 03 · Release

    Ship it as a real game.

    The result stands on its own as a finished title - and it's proof the pipeline runs end to end, from generated sprite to Google Play.

Animated mushroom run cycle from Mushroom March
Animated hoplite walk cycle from Byzantile
Animated walk cycle from Ricochet
Animated tagmata walk cycle from Byzantile
Animated run cycle from the Lode Runner project
Animated necromancer walk cycle from Ricochet
Animated Eric character walk cycle
Animated George character walk cycle
Animated Guy character walk cycle
Animated Emy character cycle
Animated dog walk cycle
Animated sentinel walk cycle
Animated sprites · generated in MotionWeaver, from across the games
Phone games · pipeline validations

Built to validate the pipeline - and to play.

The 2D titles are where the content pipeline gets stress-tested on real, shippable games. They release in their own right; building them is how the tooling gets proven.

Android · coming soon

Cursed Procession

Tower-defense strategy in a painted Mesoamerican underworld. The art and animation are produced through the MotionWeaver / Alepou Canvas pipeline.

View game
Android · coming soon

Mushroom March

A cozy rescue physics puzzle - place the tools, start the march. Another end-to-end run of the 2D content pipeline.

View game
Strategy · in development

Byzantile

A real-time strategy game styled after Byzantine art - and the most ambitious test yet of generated, stylised animation in a shipping game.

XR tech demo

Fist Flight: a hand-tracking demo that became a game.

On the XR side, the games start as capability demos. Fist Flight began as a test of what hand-tracking could really do - then got polished and optimised into a game in its own right.

Quest 3 · VR + MR

Your right hand flies. Your left fist brakes.

A hand-tracked spatial arcade game with polished, optimised graphics - and a planned XREAL Aura port that doubles as an experiment in bringing the experience to new mixed-reality hardware.

Hand trackingVR + MROptimised graphicsXREAL Aura port (planned)
Open Fist Flight
Taking shape

More in the pipeline.

Further concepts and prototypes across mixed reality and scientific play.

Mixed reality

Diorama game worlds

Classic 2D worlds reborn as 2.5D dioramas floating in your room on Quest 3.

Science learning

Quantum learning games

Games that teach quarks, quantum physics, and scientific ideas through play.

Android games

Puzzle releases

Focused, bite-sized mobile games that keep the pipeline sharp between bigger projects.

Want to follow the games - or see the pipeline?

Cursed Procession and Mushroom March are heading to Google Play, with Fist Flight on Quest. Get in touch to follow along, join early testing, or talk about the tools behind them.

Get in touch