Cursed Procession
Tower-defense strategy in a painted Mesoamerican underworld. The art and animation are produced through the MotionWeaver / Alepou Canvas pipeline.
View gameVARLIS™ is an XR and AI development studio. The games are real releases - and they're also how the pipeline earns its keep: 2D titles whose sprites are generated in MotionWeaver and assembled in Alepou Canvas, and XR tech demos like Fist Flight that turn a hand-tracking experiment into something you can play.
The 2D games double as a live test of the VARLIS content pipeline: sprites generated in MotionWeaver, then assembled into a playable game in Alepou Canvas. Here's that pipeline doing real work on real games.
Characters, frames and full animation cycles are produced in MotionWeaver, the 2D content engine behind the games - walk cycles, attacks, the lot.
AI-generated imagery · MotionWeaver More on MotionWeaverThe sprites drop into Alepou Canvas, where levels, logic and feel come together - turning generated art into an actual, playable game.
The result stands on its own as a finished title - and it's proof the pipeline runs end to end, from generated sprite to Google Play.












The 2D titles are where the content pipeline gets stress-tested on real, shippable games. They release in their own right; building them is how the tooling gets proven.
Tower-defense strategy in a painted Mesoamerican underworld. The art and animation are produced through the MotionWeaver / Alepou Canvas pipeline.
View gameA cozy rescue physics puzzle - place the tools, start the march. Another end-to-end run of the 2D content pipeline.
View gameA real-time strategy game styled after Byzantine art - and the most ambitious test yet of generated, stylised animation in a shipping game.
On the XR side, the games start as capability demos. Fist Flight began as a test of what hand-tracking could really do - then got polished and optimised into a game in its own right.
A hand-tracked spatial arcade game with polished, optimised graphics - and a planned XREAL Aura port that doubles as an experiment in bringing the experience to new mixed-reality hardware.
Further concepts and prototypes across mixed reality and scientific play.
Classic 2D worlds reborn as 2.5D dioramas floating in your room on Quest 3.
Games that teach quarks, quantum physics, and scientific ideas through play.
Focused, bite-sized mobile games that keep the pipeline sharp between bigger projects.
Cursed Procession and Mushroom March are heading to Google Play, with Fist Flight on Quest. Get in touch to follow along, join early testing, or talk about the tools behind them.
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