Games
Cursed Procession is our first Android release, with Mushroom March next and more mobile and mixed-reality games on the way.
VARLIS brings together published Android games, immersive scientific training, mixed-reality experiences, and AI-assisted software — built by one team working across science and play.
Cursed Procession is our first Android release, with Mushroom March next and more mobile and mixed-reality games on the way.
Immersive VR and mixed-reality training that brings instruments, workflows, and lab systems to life — the parts normally hidden inside the black box.
View training showcaseAI-assisted software and creative tools, in active development ahead of their own launches.
It starts with Cursed Procession, an Android game built for Google Play — with more to follow: additional mobile games, practical apps, and mixed-reality experiences, all under the VARLIS umbrella.
A painted Mesoamerican slingshot tower-defense, built for Android and heading to Google Play.
View game pageFrom focused puzzle games to mixed-reality diorama worlds and hand-tracked Quest experiences.
Smaller Android utilities and practical software, alongside the games.
VARLIS builds immersive training for scientific and technical work: instrument training, workflow guidance, remote demonstration, mixed-reality overlays, and AI-assisted learning — reproduced with the fidelity scientists recognise.
VARLIS builds AI-assisted software, local-first tooling, scientific editing systems, and animation workflows. Several are deep in development and will get their own launches — here’s a first look at the direction.
A local AI workspace for Claude Code, Codex CLI, and Gemini CLI. Project-first, local-first, BYO CLI, and Windows first.
AI-assisted production workflows for creating animation assets and sprite sheets for games and interactive software.
Specialized AI-assisted software for technical writing, scientific editing, and expert review workflows.
Beyond the first releases, VARLIS is exploring a mix of Android games, mixed-reality experiences, scientific learning systems, and practical software — concepts and prototypes in progress.
A real-time strategy game inspired by Byzantine art, with stylized hand-crafted animation.
A hand-tracked drone-flight game built around physical control and spatial play.
Classic 2D worlds reborn as 2.5D dioramas floating in your room on Quest 3.
Games that teach quarks, quantum physics, and scientific ideas through play.
Focused, bite-sized mobile games between the bigger projects.
Practical Android and desktop apps joining the VARLIS lineup.
VARLIS™ is built by a PhD chemist and trained scientific-instrument engineer, with hands-on training across major analytical-instrument manufacturers, who also ships indie games and AI tools. That dual background — bench science and software development — is the reason VARLIS can credibly publish painted Mesoamerican tower-defense and laboratory VR training in the same year.
Have a project that needs both technical depth and original software? Reach out at [email protected].