VARLIS builds for play and for laboratories.

Public releasesBuilt for labs and play
Out now Cursed Procession Coming soon Mushroom March Coming soon Alepou
VARLIS umbrella

One umbrella for technical software and playable worlds.

VARLIS brings together published Android games, immersive scientific training, mixed-reality experiences, and AI-assisted software — built by one team working across science and play.

Games

Cursed Procession is our first Android release, with Mushroom March next and more mobile and mixed-reality games on the way.

Training

Immersive VR and mixed-reality training that brings instruments, workflows, and lab systems to life — the parts normally hidden inside the black box.

View training showcase

AI Tools

AI-assisted software and creative tools, in active development ahead of their own launches.

Public releases

Starting with Android games.

It starts with Cursed Procession, an Android game built for Google Play — with more to follow: additional mobile games, practical apps, and mixed-reality experiences, all under the VARLIS umbrella.

First release

Cursed Procession

A painted Mesoamerican slingshot tower-defense, built for Android and heading to Google Play.

View game page
Next games

Mobile and MR worlds

From focused puzzle games to mixed-reality diorama worlds and hand-tracked Quest experiences.

Future apps

Useful software releases

Smaller Android utilities and practical software, alongside the games.

Scientific VR/MR training

Training for the systems inside the black box.

VARLIS builds immersive training for scientific and technical work: instrument training, workflow guidance, remote demonstration, mixed-reality overlays, and AI-assisted learning — reproduced with the fidelity scientists recognise.

Instrument training Mixed reality guidance Workflow simulation Scientific visualization Remote demonstration

View scientific training showcase

AI and technical software

Serious tools, in the making.

VARLIS builds AI-assisted software, local-first tooling, scientific editing systems, and animation workflows. Several are deep in development and will get their own launches — here’s a first look at the direction.

Coming soon

Alepou

A local AI workspace for Claude Code, Codex CLI, and Gemini CLI. Project-first, local-first, BYO CLI, and Windows first.

In development

Animation workflows

AI-assisted production workflows for creating animation assets and sprite sheets for games and interactive software.

In development

Scientific editing tools

Specialized AI-assisted software for technical writing, scientific editing, and expert review workflows.

Upcoming directions

What’s taking shape next.

Beyond the first releases, VARLIS is exploring a mix of Android games, mixed-reality experiences, scientific learning systems, and practical software — concepts and prototypes in progress.

Strategy game

Byzantile

A real-time strategy game inspired by Byzantine art, with stylized hand-crafted animation.

Quest prototype

Fistflight

A hand-tracked drone-flight game built around physical control and spatial play.

Mixed reality

Diorama game worlds

Classic 2D worlds reborn as 2.5D dioramas floating in your room on Quest 3.

Science learning

Quantum learning games

Games that teach quarks, quantum physics, and scientific ideas through play.

Android games

Puzzle releases

Focused, bite-sized mobile games between the bigger projects.

Apps

Practical software

Practical Android and desktop apps joining the VARLIS lineup.

About

Built by a chemist who codes.

VARLIS™ is built by a PhD chemist and trained scientific-instrument engineer, with hands-on training across major analytical-instrument manufacturers, who also ships indie games and AI tools. That dual background — bench science and software development — is the reason VARLIS can credibly publish painted Mesoamerican tower-defense and laboratory VR training in the same year.

Have a project that needs both technical depth and original software? Reach out at [email protected].