Games
Cursed Procession leads the public Android release path, with more mobile and mixed-reality games planned under the VARLIS umbrella.
VARLIS brings together public Android releases, immersive training systems, mixed-reality prototypes, and AI-assisted software work without forcing every project into the same shape.
Cursed Procession leads the public Android release path, with more mobile and mixed-reality games planned under the VARLIS umbrella.
Scientific VR and mixed-reality training remains a core public capability for explaining instruments, workflows, and systems that are normally hidden inside the black box.
View training showcaseAI-assisted software is part of the long-term product direction, referenced carefully while individual tools prepare for their own launches.
The immediate public release path starts with Cursed Procession, an Android game built for Google Play. Future VARLIS releases can include more Android games, practical apps, and mixed-reality game experiments, while larger products can receive dedicated websites when they are ready.
An Android game release that gives VARLIS a concrete public product and Play Store presence.
View game pageAdditional games can range from focused puzzle systems to mixed-reality diorama worlds and hand-tracked Quest experiments.
VARLIS can also support smaller Android utilities and practical software products alongside games.
VARLIS also builds immersive training systems for scientific and technical work: instrument training, workflow guidance, remote demonstrations, mixed-reality overlays, and AI-assisted learning prototypes. This work is public capability, not a hidden product launch.
VARLIS includes AI-assisted software work, local-first tooling, scientific editing systems, animation workflows, and other technical products. Some of that work is still preparing for separate launches, so this site keeps the category visible without revealing private details too early.
A local AI workspace for Claude Code, Codex CLI, and Gemini CLI. Project-first, local-first, BYO CLI, and Windows first.
AI-assisted production workflows for creating animation assets and sprite sheets for games and interactive software.
Specialized AI-assisted software for technical writing, scientific editing, and expert review workflows.
Public rule for now: Cursed Procession and scientific VR/MR training can be concrete. Unreleased tools stay high-level until their own launch moments.
After Cursed Procession, VARLIS can grow through a mix of Android games, mixed-reality experiments, scientific learning systems, and practical software. These entries are roadmap signals, not release promises.
A Byzantine-art-inspired RTS direction using stylized animation and sprite-based production workflows.
A hand-tracked drone flight game direction built around physical control and spatial play.
2D game ideas rebuilt as 2.5D worlds floating in the player room on Quest 3.
Game concepts for learning quarks, quantum physics, and scientific ideas through interaction.
Smaller mobile games can provide focused public releases while larger tools mature.
Future Android apps and desktop tools can join VARLIS or receive dedicated sites as needed.
VARLIS™ is built by a PhD chemist and trained scientific-instrument engineer (Waters, Mettler Toledo, Malvern Panalytical) who also ships indie games and AI tools. That dual background — bench science and software development — is the reason VARLIS can credibly publish painted Mesoamerican tower-defense and laboratory VR training in the same year.
Have a project that needs both technical depth and original software? Reach out at [email protected].